Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke
Xiao Bao
Yurong Mao
Qiang Lin
Yunhai Qiu
Shaozhen Chen
Le Li
Ryan S. Cates
Shufeng Zhou
Dongfeng Huang
摘要:The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game control er, and provides rehabilitation training for stroke patients with lower limb dysfunctions. However, the underlying mechanism remains un-clear. In this study, 18 healthy subjects and five patients after subacute stroke were included. The five patients were scanned using functional MRI prior to training, 3 weeks after training and at a 12-week fol ow-up, and then compared with healthy subjects. The Fugl-Meyer Assessment and Wolf Motor Function Test scores of the hemiplegic upper limbs of stroke patients were significantly increased 3 weeks after training and at the 12-week fol ow-up. Functional MRI results showed that contralateral primary sensorimotor cortex was activated after Kinect-based virtual reality training in the stroke patients compared with the healthy subjects. Contralateral primary sensorimotor cortex, the bilateral supplementary motor area and the ipsilateral cerebel um were also activated during hand-clenching in al 18 healthy subjects. Our findings indicate that Kinect-based virtual reality training could promote the recovery of upper limb motor function in subacute stroke patients, and brain reorganization by Kinect-based virtual reality training may be linked to the contralateral sen-sorimotor cortex.
机标关键词:upper limbsvirtual realitymotor functionfunctional MRIFunction Test
资助基金:This study was supported by the National Natural Science Foundation of China, (No.30973165)
论文发表日期:2013-01-01
在线出版日期:2025-08-15(本平台首次上网日期,不代表文献的发表时间)
页数:10( 2904-2913 )
中国神经再生研究(英文版)

中国神经再生研究(英文版)

CSTPCDSCI
ISSN:1673-5374
年,卷(期):2013,(31)
所属栏目:Research and Report Articles